We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Check out video of our trip to New Caledonia, where we learned more about the fascinating game called Tchia, which is inspired by this distant but beautiful locale.
We spoke extensively (and without spoilers) to Eric Williams, who has been working on God of War since the first game, but Ragnarök is his first time in the director chair.
Dueling content director hosts, Brian Shea and Kyle Hilliard, take a look at Sonic Frontiers in the latest episode of New Gameplay Today and discuss why it's Sonic's best effort in years.
A Little to the Left may have left me scratching my head in confusion at times, but more often, it left me pleased and content with the neatly arranged spaces I created.
The latest trailer for Pokémon Scarlet and Violet revealed new forms of Donphan, the first Tera Raid Battle, and a special Pikachu only available at the game's launch.
Scorn is an abstract game that is difficult to decipher. We spoke with the developer, Ebb Software, to try and get some more insight into the bizarre experience.