This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
Today, some organizational shifts were announced. Alexandre Mandryka, who previously worked on Ubisoft's flagship Assassin's Creed and Far Cry franchises, will assume the creative director role.
New features are on the way which should make the game more accessible and less punishing, including the option to eliminate even the possibility of death.