Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
Like the in-game cult it focuses on, The Church in the Darkness is based on solid ideas. The implementation of those ideas is where things start to fall apart.
The Black Eagles, Blue Lions, or Golden Deer? This big decision comes early in the game and instantly creates an unshakable loyalty to your chosen house.
We share new details on Call of Duty's multiplayer, break down Smash's Dragon Quest content, and interview Hardcore History's Dan Carlin about video games history.
The iPhone has plenty of great gaming experiences and plenty of controller options exist for mobile phones, but the next iOS update still feels special.