Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
Editor-in-chief Matt Miller went to the Wizards of the Coast headquarters to learn about how D&D’s upcoming books will embrace the Forgotten Realms, a classic setting you might recognize from Baldur’s Gate 3.
Mortal Kombat 1's genre-leading single-player offerings are immediately apparent, but this latest entry also pushes forward the series' tight, brutal gameplay and excellent production values.
Gordy Haab and Stephen Barton talk about composing for Jedi Survivor, what makes a good game soundtrack, and the process of turning a game's music into a proper soundtrack release.