We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
This week we delve deep into the appeal of the venerable Top Ten list, and rank the ten best FTAP columns. You won't believe #7! (Actually, you probably will.)
Senior animator Lucas Walker talks about why The Fractured But Whole
was so challenging to animate and how close Stick of Truth actually emulated the show’s aesthetic.