Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
Jeff Cork and Kyle Hilliard (with the aid of judge Leo Vader) each made a restaurant in Dragon Quest Builders 2 to decide who was the better builder. We promise there is a very, very clear winner.
After being intrigued by the opening cutscene in a previous episode of Replay, we decided to return to Lament of Innocence to see what the PS2-era 3D Castlevania was like.
The expansion adds master-rank hunts, but how challenging can they be? We talked to the developers about their approach to difficulty during our cover trip.