Gears of War: E-Day innovates in all the right ways while keeping the core and heart of the franchise intact, stamping the series’ return with one of, if not its best, entries to date.
Gears of War: E-Day innovates in all the right ways while keeping the core and heart of the franchise intact, stamping the series’ return with one of, if not its best, entries to date.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Gears of War: E-Day innovates in all the right ways while keeping the core and heart of the franchise intact, stamping the series’ return with one of, if not its best, entries to date.
We spoke with Daisuke Uchiyama, the producer of the Dragon Ball Z: Budokai series, about his history with making Dragon Ball games, meeting Akira Toriyama, and more.
The brains behind Deadly Premonition and D4: Dark Dreams Don't Die has given a short postmortem to explore why his crowdfunding campaign ended in failure.
The Raid: World War II tries to build on the success of Payday, but its dated foundation and sloppy execution undermine the effort. The console version is even worse.
The Raid: World War II tries to build on the success of Payday, but its dated foundation and sloppy execution undermine the effort. The console version is even worse.