Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Cal Kestis’ droid buddy is adorable and helpful. We talked to Respawn all about the process of creating him and working with Ben Burtt to create his voice.
In this clip from The GI Show podcast, Rod Fergusson reflects on his time at Epic Games and how gaming history could have been very different if he had stayed.
It turns out that even when you yourself have reached legendary status within the Nintendo ranks, the excitement of collaborating with Shigeru Miyamoto never really goes away.
Creative director Hugo Martin and executive producer Marty Stratton break down Doom Eternal's new features and give a status update on mods, ray tracing, and arcade mode.