Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Rhythm Heaven Groove is not my favorite in the franchise, but it makes me just as happy, proud, anxious, and angry as all the previous games in the series.
The improved graphics and fighter distinctions are welcome improvements, but when almost everything else feels so familiar or inessential, I can’t help but wonder if EA Sports’ UFC franchise has experienced too much time uncontested at the top.
This week on The Game Informer Show podcast, we're joined by gamer comedian Patrick Susmilch to talk Star Fox, Steam Next Fest, Adventures of Elliot, and lots more.