Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
With Dreams, the creators of LittleBigPlanet and Tearaway want to give you the power to build your own amazing universe and let friends and strangers experience its wonders for themselves.
Capcom's action/RPG gives me everything I like about From Software’s games – careful combat, a cool world, and a sense of discovery – but without any of the baggage.
Watch or listen to us discuss Elder Scrolls Blades, rank our favorite Star Wars games, and interview the minds behind the upcoming Oddworld: Soulstorm.