Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
We spoke to Shannon Purser, best known as the actress behind Barb in Stranger Things, about her journey from the Upside Down to releasing music inspired by Silent Hill 2.
Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
What does it mean to be a “cozy” game? Contributor Jill Grodt speaks to cozy game developers from across the industry to learn their thoughts on the label and get to the bottom of why this non-genre is such a phenomenon.
Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
Capcom showed off a new video, and also detailed some more of what players can expect out of the unusual action/shooting game about rampaging dinosaurs.
Diablo Immortal is a great translation of the Diablo formula for mobile devices, but certain monetization decisions sully an otherwise excellent experience.
In a surprise announcement, we’ve learned that Hideo Kojima, the designer behind Metal Gear and Death Stranding, has a new project in the works with Xbox.
The disturbing first-person project continues to look terrifying and grotesque, but we’re ready for some real details ahead of the newly announced October release date.