RuneScape: Dragonwilds strikes a respectable balance between a fantasy RPG and survival crafting game, but could use a better balance between fun and tedium.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
RuneScape: Dragonwilds strikes a respectable balance between a fantasy RPG and survival crafting game, but could use a better balance between fun and tedium.
After years of pleading with, cursing at, and plotting the demise of the old gameinformer.com, our new site is finally here! Let’s give the old one a proper sendoff, shall we?
Watch or listen to us talk about seeing more of the Spyro remaster, playing Octopath Traveler, and interview Noclip's Danny O'Dwyer about his big Bethesda documentary.
You aren’t sliding colored gems into groups of three, but the part of your brain that sparks when three of the same thing disappears after you make them neighbors lights up here.