We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein.
Where Legends: Z-A experiments with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
Ahead of Dragon Quest VII Reimagined’s launch next year, and to prepare your palette for our cover story on that game, we’ve put together a retrospective look at the mainline Dragon Quest series, as told partly by the man who started it all.
Exoprimal may be feature-thin, but its creative subversion of expectations impressed me and I hope others study its approach to telling a robust narrative within a multiplayer framework.
Illusion Island doesn’t overhaul the platformer genre, but its distinctive no-combat focus on simply moving through Monoth keeps the trip amusing, brisk, and gratifying.
Double Dragon Gaiden: Rise of the Dragons has some aggravating design choices that prevent it from soaring as high as it could, but this is a respectable return for the Lee brothers.