We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein.
Ahead of Dragon Quest VII Reimagined’s launch next year, and to prepare your palette for our cover story on that game, we’ve put together a retrospective look at the mainline Dragon Quest series, as told partly by the man who started it all.
Check out video of our trip to New Caledonia, where we learned more about the fascinating game called Tchia, which is inspired by this distant but beautiful locale.
We spoke extensively (and without spoilers) to Eric Williams, who has been working on God of War since the first game, but Ragnarök is his first time in the director chair.
Dueling content director hosts, Brian Shea and Kyle Hilliard, take a look at Sonic Frontiers in the latest episode of New Gameplay Today and discuss why it's Sonic's best effort in years.
A Little to the Left may have left me scratching my head in confusion at times, but more often, it left me pleased and content with the neatly arranged spaces I created.
The latest trailer for Pokémon Scarlet and Violet revealed new forms of Donphan, the first Tera Raid Battle, and a special Pikachu only available at the game's launch.
Scorn is an abstract game that is difficult to decipher. We spoke with the developer, Ebb Software, to try and get some more insight into the bizarre experience.