Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
We spent hours dashing through Sonic Frontiers and talking with influential members of the Blue Blur’s past and present to learn how the world’s most famous hedgehog bounced back to once again become a relevant player in video games and beyond
Interior/Night's debut interactive drama doesn't rely on fantasy or familiar characters to hook you. Great characters and an intriguing story are more than enough all on their own.
Madison can frighten the pants off of players when it wants to, but its reliance on cheap jump scares, and some frustrating puzzle design gets in its way.