Cairn is more than a remarkably gripping mountain-climbing game. It's also a deeply affecting narrative of anguish, loss, and the steep cost of obsession.
Wildlight has crafted a compelling new twist on competitive matchplay with strong shooting mechanics, but several hours of play suggest crucial ingredients are missing.
We spoke with the developers behind Judas, Onimusha: Way of the Sword, Clockwork Revolution, Control Resonant, and many more for exclusive insight into some of our most anticipated upcoming games.
Cairn is more than a remarkably gripping mountain-climbing game. It's also a deeply affecting narrative of anguish, loss, and the steep cost of obsession.
Taking cues from the likes of Hollow Knight and Ori, this punishing platforming and exploration game is well worth your time if you're up for a big challenge.
The Elder Scrolls Online had a rough launch, but turned it around in a beautiful way in large part due to community feedback. But other MMORPGs have lost touch with their communities, and that's the creative director's biggest fear.
While I have over 30 playthroughs of the trilogy, something about the remaster has made Thane's storyline hit closer to home than I have ever felt before.
Reports began circulating earlier last week about Netflix's interest in more gaming adaptations. We've been able to talk to our own source, here's what we know.
Modders hit the ground running to rebuild the extensive options that were available for the original Mass Effect trilogy, including the return of console commands.
From an expensive monthly fee to a lack of direction with the base story, Elder Scrolls Online was a mess at launch. Since then, however, it's transformed into something better, something that we talked about with the game's creative director.