Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
This weekend we recommend checking out Pragmata, prepping for the release of Saros, playing a noir detective game inspired by Doom and classic cartoons, and more.
Mouse: P.I. For Hire's smart, humorous writing and enigmatic characters play into hardboiled fiction cliches in amusing ways that kept me hooked throughout the dozen or so hours it took to reach its high-stakes finale.
Super Meat Boy 3D makes a strong argument that Team Meat’s formula can work in three dimensions, but it needs to iron out some kinks before it reaches the same heights as its 2010 classic.
Thanks to superb gunplay, a compelling mystery, and terrific use of the roguelite formula, Deadzone: Rogue avoids getting lost in the crowded sci-fi shooter genre.
The Game Informer crew shares their Super Mario Galaxy Movie review and spoiler reactions. Let's answer the question: Is the new Mario movie worth watching?
In this video feature, developers from Quarter Up discuss how their previous experience making 2013's Killer Instinct led to them making Invincible's first fighting game.