We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
We're joined by Brian Horton, creative director at Insomniac Games, to discuss Miles becoming his own hero, how the PlayStation 5 has helped the team during development, and more!
After much consideration, deliberation, and pontification, we here at Game Informer are proud to bring you the definitive list of the five best PlayStation start-up sounds of all time.
Cold War’s emphasis on speed and a greater range of movement makes the game feel fantastic, but issues with the game’s audio left us frustrated and hoping for a better experience.
Skyblivion has come a long way in the years since this team started the ambitious project, and what better way to share than with the viral "how it started" meme.
We sit down with Brian Horton, creative director at Insomniac Games, to discuss the moment Miles becomes his own Spider-Man in the upcoming Sony exclusive.