Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
We've got an exclusive look at the cover of the new Player's Handbook, interviews with the art team, and a wealth of additional illustrations to peruse.
After its latest financial earnings report mentioned "structural reforms," the company will begin an unspecified amount of layoffs at its European and U.S. offices.
We discuss our recent trip to Supergiant Games, Xbox shutting down beloved game studios, and special guest Charlie Wacholz's review of Bigmode's first published title.