We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
As part of our Invincible VS cover story, we got to spend a few rounds playing as Dupli-Kate while learning how Quarter Up brought the self-duplicating hero to life.
Tribute has become skilled at creating visually nostalgic beat ‘em ups, and its return to the Scott Pilgrim franchise is no exception. It is, however, light on surprises or mechanical innovation.
Despite minor complaints, Pokémon Pokopia sticks out as one of the best examples of a third-party developer using the Pokémon license to the fullest extent possible.