The crew talks about The Outer Worlds 2 cover story, discusses Ghost of Yotei, plays a quick game show, and chats with the team behind Battle Suit Aces.
This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
Join Cameron Christian, game director at Insomniac Games, as he walks us through how he and his team built upon the engaging combat system of the original!
Anything but speed in the new Doom games is antithetical to the experience it’s pitching its players. So why does the new Doom DLC keep slowing me down?
We're joined by Brian Horton, creative director at Insomniac Games, to discuss Miles becoming his own hero, how the PlayStation 5 has helped the team during development, and more!
After much consideration, deliberation, and pontification, we here at Game Informer are proud to bring you the definitive list of the five best PlayStation start-up sounds of all time.
Cold War’s emphasis on speed and a greater range of movement makes the game feel fantastic, but issues with the game’s audio left us frustrated and hoping for a better experience.
Skyblivion has come a long way in the years since this team started the ambitious project, and what better way to share than with the viral "how it started" meme.
We sit down with Brian Horton, creative director at Insomniac Games, to discuss the moment Miles becomes his own Spider-Man in the upcoming Sony exclusive.