Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
We spoke to Shannon Purser, best known as the actress behind Barb in Stranger Things, about her journey from the Upside Down to releasing music inspired by Silent Hill 2.
Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
What does it mean to be a “cozy” game? Contributor Jill Grodt speaks to cozy game developers from across the industry to learn their thoughts on the label and get to the bottom of why this non-genre is such a phenomenon.
Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
We recently got a chance to play the first three hours of the upcoming Prince of Persia: The Lost Crown, and chat with the developer Ubisoft Montpellier about the game's development.
A ransomware group demanded roughly $2 million from Sony earlier this week but the company did not comply, and the group released the hacked information as a result.
While players end up with flat, cartoonish characters who inhabit a repetitive, cyclical world, Dragon Quest Monsters: The Dark Prince plays to its strengths to deliver a solid RPG experience with a cozy narrative.
This week on All Things Nintendo, Brian recaps his interview with the Zelda: Tears of the Kingdom development team, shares his experience of attending The Game Awards, and catches up on all the news he missed while traveling the past few weeks.