We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Watch or listen to us ask studio narrative director Taylor Kurosaki and multiplayer design director Joe Cecot dozens of burning questions from the community.
Strong systems and a satisfying gameplay loop give Remnant: From The Ashes a powerful foundation, even if the experience is mired by repetitive and uninteresting bosses.
Studio narrative director Taylor Kurosaki and multiplayer design director Joe Cecot will be joining us to answer as many community questions as we can cram into one podcast interview!