We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next.
We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next.
We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein.
Where Legends: Z-A experiments with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
Ahead of Dragon Quest VII Reimagined’s launch next year, and to prepare your palette for our cover story on that game, we’ve put together a retrospective look at the mainline Dragon Quest series, as told partly by the man who started it all.
Though Hauntii offers simplistic twin-stick shooter fun, it shines brightest by transforming the anxiety and fear surrounding death into an alluring and comforting reflection of the joy of life.
Was a highly anticipated blockbuster worth the wait? Are there any indie games that you didn't know about that are must plays? This list rounds up all of the games that we enjoyed the most.
We caught up with Goichi "Suda51" Suda about his collaboration with Swery65 for Hotel Barcelona and wanting to work with James Gunn again for a Batman video game.