Battlefield 6 hits the ground running with a 64-player multiplayer suite full of dazzling sandboxes just waiting to be leveled, but not every part of the package is as effective.
Combining classic fantasy brawler mechanics, top-notch art and music, and a roguelite progression loop add up to an incredibly fun cooperative adventure.
We spoke with Shift Up about inspirations for Stellar Blade beyond Nier Automata (like the Bible and The Matrix), the approach to costumes and how they fit in the lore, and why having no minimaps in the game was a purposeful decision.
Though the combat, which falls between serviceable and irritating, threatened my enjoyment, I still found delight in the currents of Another Crab's Treasure.
I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
Hundred Heroes adheres a bit too closely to outdated design conventions, but the strength of its writing and characters makes up for its short-sightedness.
Children of the Sun is a prime example of an experience born from a straightforward premise and then iterated for the right amount of time before it loses its charm.