Every Game Shown At Day Of The Devs – The Game Awards Edition 2025
The Game Awards may be one of the biggest events of the year, but I have just as much excitement from the indie event that precedes it, Day of the Devs. Seeing such innovative games from a wide range of indie developers makes me optimistic about the future of the industry, and this year was no exception. If you missed the latest showcase, here's a recap of every game shown in order of appearance.
Awaysis
This physics-based dungeon crawler has you and a group of friends swinging oversized weapons in a variety of bright 3D environments as cute, bipedal animals, like foxes, birds, and frogs. Indie devs sure like frogs, huh? This "co-opetition" game has you battling alongside and against your friends, slashing through a level together and then swinging at your teammates when you come to the end. Awaysis drops next year on PS5, Xbox Series X/S, and PC.
Lucid Falls
This horror game, steeped in surreal fantasy, has players navigating hazy forests, damp caves, and abandoned cabins to discover the truth of Lucid Falls. You'll also have a pyramid artifact you can use to alter gravity and a flashlight-like crystal, which we see used to stun enemies, Alan Wake-style. You can wishlist Lucid Falls, which aims for a 2026 release, on Steam.
Rockbeasts
This slice-of-life game has you managing a band of humanoid, Bojack Horseman-like animals. The game combines rhythm mechanics, branching dialogue, and resource management to put the player in control of every aspect of the band's lives.
Stretchmancer
This adventure allows the player to push and pull walls and ceilings to distort rooms and solve puzzles. Wide chasms aren't a huge deal when you can just pull a distant ledge towards you, and the spaces between bars in a jail cell can become the size of doorframes if you stretch them long enough. I can also tell just by looking that it's a game that'll make me nauseous, but it's pretty cool nonetheless. You also play as a frog person. Indie devs sure like frogs, huh?
Virtue and a Sledgehammer
This surreal, low-poly game blends action with trippy visuals and a somber narrative. You take a sledgehammer and literally destroy your past, breaking down the walls of your childhood village and smashing the robot inhabitants. That said, it's still a narrative-first game, with sequences of cinematic, interactive fiction.
Beastro
Beastro is part animal-run cafe, part deckbuilder roguelike. As you prepare dishes for the adventurers who visit your town, those adventurers go on quests and retrieve resources to help you better run your restaurant. I particularly like how the card-based combat is stylized to look like paper art held up on sticks.
Un:Me
In Un:Me, you play as a girl trapped inside her own mind with three other versions of herself – and it's up to you to figure out which one is the real soul and which are the imposters. As you wander through this mind palace, you'll also encounter different horrifying scenarios depending on which soul is in control of the body at that moment. Each person is afraid of something different, the creator says, and this is meant to represent that. As for me? I'm afraid of this game.
Soundgrass
This experimental music game was developed by a composer and sound designer named Marcel Enderle. While it also includes a "deep science fiction narrative" and "survival elements," the main gameplay we see is of audio-based puzzle solving; each plant on this alien planet emits a sound and can react to both light and noise. It's a little abstract and hard to wrap your head around on paper, but the gameplay trailer makes it a little more comprehensible.
The Dungeon Experience
When presenter Lauren Scott teed up The Dungeon Experience during today's show, she was at a loss for words on how to describe it. After seeing it myself, I completely understand. It's an "Adult Swim" type of game (think High on Life), with bright colors, goofy character designs, and a comedy-forward attitude, somehow escalating its absurdity every few shots. It's not super clear what the gameplay will look like, but it's also not really the kind of game you play for the mechanics, you know? There's an extremely drawn-out part of the trailer where the player presses two nipple buttons; depending on whether or not you think it was funny probably determines whether this is the game for you.
Scramble Knights Royale
What if Link's Awakening was a battle royale? Scramble Knights Royale takes that premise and pushes it to the extreme, dropping players in a top-down world complete with dungeons to explore, bosses to battle, and special items to collect in order to prepare for a showdown when the obligatory battle royale storm circle condenses all the players to the center of the map. It also has a claymation aestehtic, which looks very charming.
Mirria
The last time I played a spot the difference game was in a kid's magazine at my dentist's office. Mirria takes the concept and makes it much more sophisticated and atmospheric. You're presented with a collection of 3D environments mirrored at the base, and your task is to make the top match the bottom by turning on lights, rotating objects, and performing other small adjustments.
Big Hops
This 3D platformer is inspired by games like Mario Odyssey and Breath of the Wild, leaning on physics-based controls and items to aid in exploration. It also stars an adorable, cel-shaded frog – indie devs love frogs, huh? He can cling to walls, swing with his tongue, and use a variety of veggies to aid in platforming. It's been in development for a while, but it will finally launch next month on January 12.
CorgiSpace
If you liked the simplicity of UFO 50, this game might be for you. This is a collection of retro-style games made in PICO-8 by solo developer Adam Saltsman, bringing together a handful of 8-bit games he's been working on for "the last year or so." Complete with mini-Metroidvanias, Tetris-inspired titles, and a logic puzzle that uses dinosaurs. If you want to check it out, it's available right now on Steam.
Into the Fire
Being a firefighter at a volcano seems like an uphill battle, but Into The Fire makes it look exciting. You're equipped with a firehose, an extinguisher shotgun, and water bombs to fight fires, along with a classic fireman's axe to break down walls if needed. It launches into early access sometime in the first half of 2026.
Dogpile
Many elements of dogpile look familiar – it's got the same art style as Gubbins, it's got the structure of Suika game, and it's got deckbuilding and roguelike mechanics as well. Despite that, it comes together into something unique and charming that I really want to play – and lucky for me, it's out today.
Unshine Arcade
This game has you stuck in an abandoned arcade (Sunshine Arcade, with the "s" burned out) and is half twin-stick roguelike and half psychological horror. In the roguelike, you play as a frog in a UFO (indie devs love frogs, huh?), fighting off various alien enemies and getting upgrades from gacha balls. Meanwhile, you'll try to escape the creepy building, potentially with the help of a Tamagotchi-like pet in one of the machines.
Moomintroll: Winter's Warmth
Moomintroll, the lovable Finnish cartoon character some people think is on the verge of taking the world by storm, is starring in his own game, following last year's Snufkin game. In this story, Moomintroll wakes up from his hibernation before any of his friends and family, and has to explore a cold world all on his own. If you're caught up in Moomin mania, you can check out a demo today.
Demon Tides
Inspired by the 3D Sonic the Hedgehog games, Demon Tides is a sequel to Demon Surf, promising more rail grinding and speed-based platforming. If it looks familiar, that's because it was actually shown at last year's Day of the Devs as well. Today, we got a new trailer, along with a proper release date: February 19, 2026.
Frog Sqwad
If you paid any attention to this showcase, you know that indie developers really like frogs, and it's clear Panic Station is no different. This co-op game has you and up to seven friends scouring the sewers for food to bring to the insatiable Swamp King. You can swing with your tongue and eat food to get bigger, all while flopping around in a procedurally generated, physics-based playground. It will launch sometime in 2026.
Astromine
This survival game is set in a fully destructible voxel solar system. You can fly from planet to planet, set up bases, and fight monstrous aliens, which are also made of destructible voxels. There are even massive alien boss fights, which span the entirety of a procedurally generated planet and can affect the landscape. If that wasn't enough, you'll find rival robot factions building bases of their own, which you'll need to wipe out if you want to stay safe.
Find Your Words
Capybara Games developed Grindstone, one of my favorite games of all time, and Find Your Words couldn't be more different, but I'm still very excited. It follows a nonverbal kid named Oscar as he helps kids around his summer camp. You solve puzzles and communicate by using symbols in a communication binder, similar to how nonverbal people might communicate in real life. It looks extremely cute, and it's designed by two dads of nonverbal kids who wanted to represent their children in a game. It'll launch on Steam in 2026 for free, and I'm very excited.
Xcavator 2025
The showcase closed out with Xcavator 2025, a game for the NES, of all consoles. It's a bit of self-promotion, given that iam8bit helped revive it with the Video Game History Foundation, but it's an undeniably cool concept nonetheless. It's a finished version of an unfinished game developed by Chris Oberth. All proceeds also go to the Video Game History Foundation, which helped us at Game Informer create our digital magazine archives, so it's all for a good cause.
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