This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
We sit down with the producer and director of The Legend of Zelda: Tears of the Kingdom to discuss the game's reception and how the series has evolved.
It's looking simple and clean, like something I'd put in my sanctuary, and I've been told "don't think twice" about buying it so I guess I'll face my fears and do just that.