We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
We talk to some of the creative leads behind The Blood of Dawnwalker about how their experience working on The Witcher affected the opening of Rebel Wolves.
Despite its fantastic core battle system, poor game direction and an overbearing free-to-play structure keep Pokémon Champions from reaching its full potential.
Despite the successes of The Adventures of Elliot: The Millennium Tales, I can’t help but feel it’s a game that doesn’t make full use of its time-travel potential, both in its overworld and in its story.
Just like the beloved original, Gothic 1 Remake has a brutal learning curve and is rough around the edges, but it’s also an outstanding example of updating an old classic without diluting what made it great.
Naoki Hamaguchi has devoted a large portion of his career to the Final Fantasy VII Remake trilogy, so with the subseries nearing its end, we asked him what could be next.
Summer Game Fest is behind us (though we're still writing about all the games we saw), so it's time to get back to playing video games instead of just talking about ones from the future.
NBA The Run is too barebones to wholeheartedly recommend, but there’s a great game of basketball waiting for you if you don’t mind only playing online matches.
We played the opening segment of the upcoming sequel and spoke to developers at Creative Assembly to learn its goals for improving and expanding the experience.