We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
We don't expect a pirate's life to be easy, but players of Sea of Thieves have been encountering inconveniences that make the simulation difficult to enjoy.
We are currently celebrating our 300th issue, but thanks to myriad
alternate covers, we have actually printed just over 350 different images on the front of our magazine.