Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Ratatoskr is arguably Ragnarök’s strangest character. We spoke with director Eric Williams about keeping him in the game and SungWon Cho about writing and performing him.
We visited New Caledonia to learn more about Tchia, a fascinating game inspired by the game developer's childhood in the area. Learn about our trip, and the game, in our in-depth feature.
Whether you're looking for gifts, or shopping for yourself, we've got a curated selection of tech, toys, tabletop games, and more to make your holiday celebrations even more fun.
Pokémon Scarlet and Violet do a great job of pushing the long-running series forward, but poor technical performance holds them back from being super effective.