We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Jeff Cork and Kyle Hilliard (with the aid of judge Leo Vader) each made a restaurant in Dragon Quest Builders 2 to decide who was the better builder. We promise there is a very, very clear winner.
After being intrigued by the opening cutscene in a previous episode of Replay, we decided to return to Lament of Innocence to see what the PS2-era 3D Castlevania was like.
The expansion adds master-rank hunts, but how challenging can they be? We talked to the developers about their approach to difficulty during our cover trip.