We spoke to Shannon Purser, best known as the actress behind Barb in Stranger Things, about her journey from the Upside Down to releasing music inspired by Silent Hill 2.
Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
What does it mean to be a “cozy” game? Contributor Jill Grodt speaks to cozy game developers from across the industry to learn their thoughts on the label and get to the bottom of why this non-genre is such a phenomenon.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
Hot Wheels Unleashed 2: Turbocharged captures what it’s like to be a kid imagining race courses for your toys and offers an almost overwhelming customizable playbox.
Insomniac meets and exceeds the high expectations established by its earlier Spider-Man games, and delivers one of the strongest superhero games ever made.
Sonic Superstars is finally here, but how does it measure up to our hopes and expectations? We give our full thoughts before transitioning to an interview with one of the people leading the charge of rehabilitating the Sonic brand over the last decade.
Nintendo revealed in August that longtime Mario voice actor Charles Martinet would be stepping down from the role to serve as a Mario Ambassador, a new role at the company.
Nintendo's Takashi Tezuka and Sonic Team's Takashi Iizuka share their sentiments ahead of a week where the two most popular platforming franchises have a new entry coming out.
Now that Microsoft and Xbox have officially acquired Activision Blizzard for a colossal $69 billion, here are all the games new to Xbox's first-party lineup.
Lords of the Fallen fails to impress beyond its solid foundation, instead growing more and more frustrating the further into Mournstead adventurers travel.
The Platinum Games co-founder announced he was departing from the studio last month, after more than 15 years working on games like Bayonetta and The Wonderful 101.
Corden hosted the all-hands meeting at Activision Blizzard where he interviewed the Activision Blizzard CEO about the company's history, future tech, Guitar Hero, the Microsoft acquisition, and more.