I appreciate how Baby Steps commits to the bit by making the player the brunt of the joke, but its frustrating difficulty, paired with occasionally poorly designed levels, kept me from laughing alongside it.
Silent Hill f faithfully retains the series’ classic elements with some cool reinventions to deliver a more than respectable horror romp. I just wish it were scarier and, ultimately, more substantial.
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Every mission in the final arc is a statement, demonstrating a mastery of level design and a willingness to subvert expectations laid out five years ago.