We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
This week on All Things Nintendo, Brian and Wesley run down what they think might happen in 2024 and Wes gives his review of the first major game release of the year.
These layoffs follow a rocky period for the company last year after it attempted to introduce controversial per-install fees to developers using its game engine.
In Pacific Drive your station wagon is all that stands between you and destruction in a section of Washington state where reality is constantly shifting.
Square Enix's legendary designers, writers, directors, and producers tell the behind-the-scenes story of how Final Fantasy VII Remake finally answered the calls of millions of fans.