We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Our next cover dives into Dead by Daylight's first single-player game and the collaboration between developer Supermassive Games and DBD masterminds Behaviour Interactive.
Time will tell if Capcom pushes Kunitsu-Gami along the same track as games like Monster Hunter or Resident Evil, but I would be perfectly happy for it to forever exist as an excellent standalone experiment that delivered satisfying results.
Like a generational talent, College Football 25 possesses all the intangibles, even if some minor fumbles prevent it from snagging unanimous All-American honors.
Our flagship podcast unpacks two intriguing new releases this week and other titles like Nintendo World Championship: NES Edition and the Concord beta.
As a means to participate in some nostalgia with local friends and play classic games for exactly as long as they’re fun, Nintendo World Championships: NES Edition succeeds in its intention.