We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
It was also "assumed" that the fixes would be in place by Xbox and Sony and that there is no agreement to actually make the promised refunds available.
Something is always vying for your attention in Night City, which helps sell the fast-paced world, but it also means it’s hard to focus and take in the sights.
With its remake of Final Fantasy VII, Square Enix pulled of a seemingly impossible feat: It put a fresh spin on the classic story and characters, all while completely reinventing the gameplay for modern audiences.
What do you get when the team that made Assassin’s Creed Odyssey creates a game inspired by The Legend of Zelda: Breath of the Wild, Portal, and movies like The Princess Bride and The Naked Gun?
Not sure about buying CD Projekt Red's new open-world adventure on PlayStation or Xbox? We dive into our experience on console and let you know if you should wait for the next-gen upgrades.