Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Have you ever wanted a game that combines the mechanics of Gears of War with Mass Effect? Well, you're in luck as the demo for People Can Fly's new sci-fi shooter is here and we're checking it out live at 12:10 p.m. CT!
With the news that Anthem 2.0 (aka Anthem Next) has been officially canceled, we can't help but to reflect on why we were hoping the game would get a second chance.
Director Tokuro Fujiwara and chief producer Yoshiaki Hirabayashi talk about the challenges in bringing back the 35-year-old franchise (and challenge, in general).