Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
As part of our Invincible VS cover story, we got to spend a few rounds playing as Dupli-Kate while learning how Quarter Up brought the self-duplicating hero to life.
Tribute has become skilled at creating visually nostalgic beat ‘em ups, and its return to the Scott Pilgrim franchise is no exception. It is, however, light on surprises or mechanical innovation.
Despite minor complaints, Pokémon Pokopia sticks out as one of the best examples of a third-party developer using the Pokémon license to the fullest extent possible.
We're all in on Resident Evil this weekend. But we're also making time for Pokémon nostalgia, and the other Bungie shooter that's not called Halo or Destiny.
The GI Show crew dives deep into the latest Resident Evil with Requiem, then digs into their Steam Next Fest demo picks and explores the wide, wide world of wrestling in WWE 2K26.
Samson delivers a promising experience we could see ourselves pouring hours upon hours into, but as its April release date approaches, we have a few concerns.