We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Thanks in large part to a particularly robust new story campaign, the new Director’s Cut is everything players might want out of an expansion and definitive edition.
Join Matt Miller and Alex Stadnik as they sit down and discuss all the updates and improvements to developer Sucker Punch's amazing open-world PlayStation exclusive
Resident Evil is all over the place in the best way. With movies, anime, and a TV series on the way, Rainbow Six Siege is celebrating the horror franchise in its own way with a new skin.
A lot of games are said to "copy" Among Us, a whodunnit game that is far from the first in the genre, but Fortnite's new mode has far too many similarities to be a coincidence and now the Among Us team is speaking out.