Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
When The Cosmic Shake is at its best, it sounds, looks, and plays like the kind of game I would have begged my parents to buy me growing up. But when it falters, it’s boring.
World War Z is no stranger to having lots and lots of zombies, but a new mode launching tomorrow somehow stuffs even more undead into the experience with Horde XL.
Getting from one place to another is Forspoken’s high point, and while no other element quite reaches the heights of how fun running and climbing are, Frey’s adventure isn’t without its highlights.