We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
The new control scheme for the Switch 2 remake of The Legend of Zelda: Ocarina of Time helps make it feel new, but you can improve it even further if you own a Switch 2 Pro Controller.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Back in May, Call of Duty: Advanced Warfare graced our cover, and along with it came
a huge number of stories and features covering the development of the
game.
After the recent success of Fire Emblem on 3DS, and the plethora of Fire Emblem characters in Smash Bros., it's easy to forget that the franchise nearly never came to America.
As you’re cleansing your palette of horror after Halloween, you might want to look a
little closer at these seemingly harmless games and identify the
horrifying universes they contain.
When Rare was purchased by Microsoft, it retooled and released many of its projects to excise Nintendo characters, but one never saw the light of day – Donkey Kong Racing.
Up until this point, we've really only seen Star Citizen's, admittedly impressive, space combat and exploration in action. At PAX Australia, developer Roberts Space Industries showed off the game's first-person shooting aspects.
Team members at developers Playground Games and Turn 10 Studios talk about the challenges of making the game – including the differences with the Xbox 360 version – and some of the shining moments.