Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
We spoke with Stranger Things’ Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
After ten years of storytelling, Bungie wraps up its long-running storyline with an exhilarating and poignant concluding act and sets the stage for what's next.
GreedFall 2 aims to give players more insight into the world of the first game, and we spent an hour with it to understand the various changes it makes to the formula.
We spoke to some of the key designers behind the 2021 accailmed narrative adventure, Before Your Eyes, to chat about its new studio, Nice Dream and its debut project, Goodnight Universe.