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Afterwords – Marvel’s Wolverine

We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
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In Beast Of Reincarnation, Parrying Helps Your Dog

After playing 90 minutes of Beast of Reincarnation, I am obsessed with dropping down on enemies from my own vines, eager to craft my build, hesitant about the story, and begrudgingly ready to face my most avoided skill: parrying.