Marcus, Charles, and Eric discuss a few early previews of some of fall's big games, then discuss fighting superheroes and retiring to a cozy farming life.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
We spoke to Sony Santa Monica’s creative director Cory Barlog and senior manager of technical production Matt DeWald about bringing the highly-praised PS4 release to PC.
Monster Hunter Rise showcases its commitment to engaging combat with interesting new mechanics, but these changes aren't enough to differentiate it from previous titles.