We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein.
Where Legends: Z-A experiments with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
Ahead of Dragon Quest VII Reimagined’s launch next year, and to prepare your palette for our cover story on that game, we’ve put together a retrospective look at the mainline Dragon Quest series, as told partly by the man who started it all.
Gamers have spent countless hours saving princesses, dodging bullets, and dismembering Grecian monsters, but what drives us to keep coming back to these experiences?
Private worlds, unlimited storage for crafting components, and a monthly allowance in Atoms are just some of the things people can get with this new monthly or yearly subscription.
Multiple hours of hands-on time with the ambitious new single-player adventure reveals a game inspired by many sources, but rooted in a clear understanding of the beloved franchise.
The portable system is compatible with Game Boy, Game Boy Color, and Game Boy Advance cartridges, and supports cartridge adapters for other handheld systems.
We recently talked with Other Ocean Emeryville's Mike Mika and Jeff Nachbaur to discover why their Remake is no nostalgia trip, but rather the realization of the original's intended vision.