Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
Minecraft Dungeons II is a straightforward, entry-level action-RPG that proves this spin-off franchise can stand on its own and improve with subsequent entries.
Darksiders Genesis repackages many of the series' signature aspects into a new container, but this delivery is filled with more packing peanuts than presents.
Still craving a wholesome helping of turkey after the holiday? Prefer Black Sabbath over Black Friday? Well, you're in for a treat on this week's Replay.
This week's show features talks on Half-Life: Alyx, some of our favorite picks for games of the year, and community emails. We also have a chat with Justin Leeper, who did performance capture for Kojima's Death Stranding.
Join us for the archive of our 2019 Extra Life live stream with all the karaoke belting, bug-eating, sleep-deprived insanity you've come to expect from Game Informer.
Stonemaier Games’ latest board game draws inspiration from Civilization and other simulations of human history, but charts its own course for emergent storytelling and strategy