We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
This comeback finally washes away the bad taste left by the reviled Ninja Gaiden 3, and I hope to see Yakumo’s legend grow over a new series of stylish action adventures.
Shadow of the Colossus released 20 years ago today in North America, which is a great excuse to share an interview we performed with its creator, Fumito Ueda, right before the release of The Last Guardian.
Keeper is strange in many ways, and sometimes crosses over into genuine psychedelia. In evaluating it as a game, some things didn’t work for me. As a piece of art and creative endeavor, it fares far better.
Vampire: The Masquerade – Bloodlines 2 doesn't live up to the modern standards set by other open-world role-playing games, but once you get past that, it's an acceptable vampire experience.
Battlefield 6 hits the ground running with a 64-player multiplayer suite full of dazzling sandboxes just waiting to be leveled, but not every part of the package is as effective.
Combining classic fantasy brawler mechanics, top-notch art and music, and a roguelite progression loop add up to an incredibly fun cooperative adventure.