Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Madden NFL 27 can offer up unforgettable moments through gameplay, but when it comes to being the coach/GM of a team or its superstar, it doesn’t fully deliver.
With various weapons, mobility enhancements, and a sprawling series of connected maps, Kunai appears to have all the right components, but they aren’t assembled into a cohesive whole.
People Can Fly’s latest title is an ambitious loot-driven shooter and RPG hybrid. We visited their Warsaw studio to learn more about the project and the people who are developing it.
Inspired by classic grid-based strategy affairs, this tie-in game to the recent show fails to capture the whimsical tone and narrative flair of its source material.
The Ubisoft and Apple TV+ show focuses on game development and enlists some top-tier talent in Alway Sunny’s Rob McElhenney, Megan Ganz, and David Hornsby. We sat down with the trio.