We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Madden NFL 27 can offer up unforgettable moments through gameplay, but when it comes to being the coach/GM of a team or its superstar, it doesn’t fully deliver.
We've got an exclusive look at the cover of the new Player's Handbook, interviews with the art team, and a wealth of additional illustrations to peruse.
After its latest financial earnings report mentioned "structural reforms," the company will begin an unspecified amount of layoffs at its European and U.S. offices.
We discuss our recent trip to Supergiant Games, Xbox shutting down beloved game studios, and special guest Charlie Wacholz's review of Bigmode's first published title.