We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Battlefield 6 hits the ground running with a 64-player multiplayer suite full of dazzling sandboxes just waiting to be leveled, but not every part of the package is as effective.
Combining classic fantasy brawler mechanics, top-notch art and music, and a roguelite progression loop add up to an incredibly fun cooperative adventure.
The crew talks about The Outer Worlds 2 cover story, discusses Ghost of Yotei, plays a quick game show, and chats with the team behind Battle Suit Aces.
This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.